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Things I Like

  • Hit the reset button with your brain

    12 August 2014

    Increasing creativity will happen naturally as we tame the multitasking and immerse ourselves in a single task for sustained periods of, say, 30 to 50 minutes. Several studies have shown that a walk in nature or listening to music can trigger the mind-wandering mode. This acts as a neural reset button, and provides much needed perspective on what you’re doing.

  • What is privacy?

    04 August 2014

    As Anil points out, our lives are shaped by all sorts of unspoken social agreements. Allowing organizations or powerful actors to undermine them for personal gain may not be illegal, but it does tear at the social fabric. The costs of this are, at one level, minuscule, but when added up, they can cause a serious earthquake. Is that really what we’re seeking to achieve?

  • What's the design process at GDS?

    28 July 2014

    We don’t want a culture of designs being “thrown over a wall” to a dev team. We don’t make “high fidelity mock ups” or “high fidelity wireframes”. We’re making a Thing, not pictures of a Thing.

  • Pastry Box July 16

    16 July 2014

    I don’t mean to say that I think people don’t pursue this career because they doubt their own exceptionalism, but that they don’t pursue it because they have no ambition of joining a cult.

  • Secluded innovation

    08 July 2014

    For a community that understands the essential value of open source, there’s a distinct lack of respect for openness in the way they relate to the city. Re-engaging with the public realm is the most fundamental tool that companies (and groups of companies) have to connect with the public, to understand needs more holistically, and to convert that understanding into longterm public and private value.

  • "RWD is bad for performance" is Good for Performance

    08 July 2014

    And—because of the negative stigma around responsive design and performance—they had suddenly become a little more interested in this performance stuff than they had been in the past. The myth wasn’t causing harm; it was opening the door to a more intentional approach to web performance.

  • The Developer's Dystopian Future

    07 July 2014

    My tolerance for learning curves grows smaller every day. New technologies, once exciting for the sake of newness, now seem like hassles. I’m less and less tolerant of hokey marketing filled with superlatives. I value stability and clarity.

  • Pastry Box, July 07

    07 July 2014

    One thing I am pretty sure of though, is that having a fast, accessible, user-friendly site can reflect incredibly well on a company, and I’d love to see more guidelines and expectations that prioritize these aspects of a service as branding requirements in addition to the usual visual details.

  • The Pursuit of Laziness: Thoughts from Responsive Day Out

    03 July 2014

    Ideally everybody involved are multi-disciplinary to an extent, T-shaped in their range of skills (a designer should have enough familiarity with CSS to allow them to style a page using developer tools, for example).

  • Inside the Mirrortocracy

    25 June 2014

    The obscurity and arbitrariness are very much by design, and is why explainer posts are supposed to be so valuable. Having engineered an unfair situation, insiders then offer secret guides to winning it.

  • Normal

    16 June 2014

    But normality isn’t an external phenomenon that exists in isolation. Normality is created. If something is perceived as normal—whether that’s topless women in a national newspaper or threatening remarks in an online forum—that perception is fueled by what we collectively accept to be “normal”.

  • Pastry Box June 16

    16 June 2014

    We need more engineers and more productive engineers. We don’t need to send people on quests through the dark woods of our issue tracker to have them prove their worth.

  • Designing Products for Existing Behaviors

    13 June 2014

    Products that change user behaviors, which is what Twitter always has been and in retrospect is what Mixel was trying to be, require tremendous effort. They almost always take lots of iteration, lots of manpower, and lots and lots of money.

  • Prototyping your workflow

    06 June 2014

    ...[I]n the end, we decided that the main focus should be how to get our designs into the browser earlier in the process, instead of who should be doing that work.

  • My Handbook – Environment

    06 June 2014

    But recently, we’ve been working to change that perception in the team so that talking, and meetings, and writing is the work. It’s tending the garden. Making the conditions right for good work to happen.

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