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Things I Like

  • The Developer's Dystopian Future

    07 July 2014

    My tolerance for learning curves grows smaller every day. New technologies, once exciting for the sake of newness, now seem like hassles. I’m less and less tolerant of hokey marketing filled with superlatives. I value stability and clarity.

  • Pastry Box, July 07

    07 July 2014

    One thing I am pretty sure of though, is that having a fast, accessible, user-friendly site can reflect incredibly well on a company, and I’d love to see more guidelines and expectations that prioritize these aspects of a service as branding requirements in addition to the usual visual details.

  • The Pursuit of Laziness: Thoughts from Responsive Day Out

    03 July 2014

    Ideally everybody involved are multi-disciplinary to an extent, T-shaped in their range of skills (a designer should have enough familiarity with CSS to allow them to style a page using developer tools, for example).

  • Inside the Mirrortocracy

    25 June 2014

    The obscurity and arbitrariness are very much by design, and is why explainer posts are supposed to be so valuable. Having engineered an unfair situation, insiders then offer secret guides to winning it.

  • Normal

    16 June 2014

    But normality isn’t an external phenomenon that exists in isolation. Normality is created. If something is perceived as normal—whether that’s topless women in a national newspaper or threatening remarks in an online forum—that perception is fueled by what we collectively accept to be “normal”.

  • Pastry Box June 16

    16 June 2014

    We need more engineers and more productive engineers. We don’t need to send people on quests through the dark woods of our issue tracker to have them prove their worth.

  • Designing Products for Existing Behaviors

    13 June 2014

    Products that change user behaviors, which is what Twitter always has been and in retrospect is what Mixel was trying to be, require tremendous effort. They almost always take lots of iteration, lots of manpower, and lots and lots of money.

  • Prototyping your workflow

    06 June 2014

    ...[I]n the end, we decided that the main focus should be how to get our designs into the browser earlier in the process, instead of who should be doing that work.

  • My Handbook – Environment

    06 June 2014

    But recently, we’ve been working to change that perception in the team so that talking, and meetings, and writing is the work. It’s tending the garden. Making the conditions right for good work to happen.

  • Only openings

    30 May 2014

    The wolf approach is about disrupting the order of things and eliminating the presumed source of the problem. This is the kind of thinking that I fear is taking over places like Silicon Valley and becoming the dominant story about how to design businesses, services, and interfaces. There is an off-putting bravado and violence to this approach—almost a will to destroy something old to make way for the new. Behind it all is a refusal to acknowledge the source of the problem as a important character in the ecosystem. (If it weren’t so important, it wouldn’t hold enough influence to create the problem.) So, yes—if you shoot the wolves, the wolves no longer eat the livestock. But you also no longer have wolves. What will come of that?

  • Index cards

    15 May 2014

    But that’s not my only goal: I also want to design the system my writing inhabits, and to maintain a proximity to the development process which can inform how that system evolves. That is, I want to be as close as possible to the forms, mechanisms, and methods by which my words are published.

  • Seams

    13 May 2014

    My point is that while we don’t want to overwhelm the user with choice overload, we also need to be careful not to unintentionally remove valuable choices that can empower people. In our quest to make experiences seamless, we run the risk of also making those experiences rigid and inflexible.

  • 12 Little-Known CSS Facts

    29 April 2014

    In my research, I come across new little tidbits all the time, so I thought I’d share some of them in this post. Admittedly, not everything in this post will have a ton of immediate practical value, but maybe you can mentally file some of these away for later use.

  • No New Tools

    26 April 2014

    Consider making a program for people, not a program for a computer. I don’t want a new app to help me do work; I want different ways to think about work so I can get more done. It’s a nuanced difference, but I think it is an important one.

  • A Bit of Nothing on Madness and Rowing

    26 April 2014

    And the reminder that not all long things are slow, complicated, boring things gave me the courage to pick up Edith Grossman’s translation of Don Quixote. And wouldn’t you know? A couple of hours and a handful of full-on belly laughs later, I am about 150 pages in, and flirting with the idea that this may be my favorite novel.

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