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Things I Like

  • Good taste doesn't matter

    14 March 2014

    Good taste is a myth. A story our rider creates to serve the needs of the elephant. And the sooner you kill your good taste idol, the sooner you’re going to give yourself a chance to be a better designer.

  • This One's for Me

    11 March 2014

    The wounds are a gift: with the mask gone, you get to be a person again. You learn how to accept help, and better yet, how to better give it.

  • Device agnostic

    10 March 2014

    I use the term device-agnostic, now synonymous (to me) with good web design, to distinguish those sites that embrace the inherent variability of the web—which, in itself, is nothing new.

  • Accessibility and Building a web for everyone because sometimes it's not all about us

    10 March 2014

    So what can we do? Study, duh. Change our perspectives by constantly telling ourselves "this is not all about me." The more we study and talk and write about the subject, the quicker and easier it will be to change the idea of accessibility being an afterthought or something to wait to consider until the end "if we have the time and the budget."

  • Platformed.

    27 February 2014

    But I do wonder if our collective short-term frustrations leads us to longer-term losses. And seeing the web not as a “platform” but as a “continuum”—a truly fluid, chaotic design medium serving millions of imperfect clients—might help.

  • Scenes from an internet

    26 February 2014

    We need to remember that there are many narrative options available to us, not one. Each has its own pros and cons that we as an industry can learn more about and you, as someone interested, can discover your favorite.

  • Continuum

    26 February 2014

    It’s our job to explain how the web works …and how the unevenly-distributed nature of browser capabilities is not a bug, it’s a feature.

  • Pastry Box February 24, 2014

    24 February 2014

    Web sites are now expected to work on a wide array of devices and screen resolutions, but somehow screen readers and magnifiers are never listed as a “device” when speaking about responsive design.

  • If you build it, they will come

    23 February 2014

    Our work, our responsibility, does not end when building is complete. Perhaps because the building is never really complete.

  • A visual lexicon

    22 February 2014

    But these sorts of problems only seem to reveal themselves in large, responsive projects with multiple developers, designers and share holders all tugging in different directions, all trying to make the project their thing instead of our thing.

  • A new taco place

    16 February 2014

    It sucks sometimes, but most of the things we invest our time or money in, if we don’t own them, are things we are lucky to have while they last. If they disappear, someone who does own them will certainly feel it a lot more acutely than we ever will.

  • Climbing mount responsive

    16 February 2014

    Instead of asking ‘How can I make these patterns (mega-menus, lightboxes, complex data tables) work when the screen size shrinks?’, you need to ask ‘What’s the problem they’re supposed to be solving, and how would I design a solution for the small screen to start with?’

  • Take a breath

    15 February 2014

    So, let’s take a breath. And let’s spend a bit more time making well-formed thoughts before speaking our mind. We’re all doing our best out here.

  • The French way of cancer treatment

    13 February 2014

    Pretty much everyone has insurance, it explained, and the French get better primary care and more choice of doctors than we do. It also turns out, as has been much commented on, that despite all this great treatment, the French spend far less on healthcare than Americans.

  • UX teams

    10 February 2014

    When you hire, look for skill fit, but don’t make it your primary evaluation criteria. Look for passion, curiosity, personality fit, selflessness, openness, confidence, communication skills, emotional intelligence, and intrinsic motivation. These things can’t be taught, but skills can.

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