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Things I Like

  • Only openings

    30 May 2014

    The wolf approach is about disrupting the order of things and eliminating the presumed source of the problem. This is the kind of thinking that I fear is taking over places like Silicon Valley and becoming the dominant story about how to design businesses, services, and interfaces. There is an off-putting bravado and violence to this approach—almost a will to destroy something old to make way for the new. Behind it all is a refusal to acknowledge the source of the problem as a important character in the ecosystem. (If it weren’t so important, it wouldn’t hold enough influence to create the problem.) So, yes—if you shoot the wolves, the wolves no longer eat the livestock. But you also no longer have wolves. What will come of that?

  • Index cards

    15 May 2014

    But that’s not my only goal: I also want to design the system my writing inhabits, and to maintain a proximity to the development process which can inform how that system evolves. That is, I want to be as close as possible to the forms, mechanisms, and methods by which my words are published.

  • Seams

    13 May 2014

    My point is that while we don’t want to overwhelm the user with choice overload, we also need to be careful not to unintentionally remove valuable choices that can empower people. In our quest to make experiences seamless, we run the risk of also making those experiences rigid and inflexible.

  • 12 Little-Known CSS Facts

    29 April 2014

    In my research, I come across new little tidbits all the time, so I thought I’d share some of them in this post. Admittedly, not everything in this post will have a ton of immediate practical value, but maybe you can mentally file some of these away for later use.

  • No New Tools

    26 April 2014

    Consider making a program for people, not a program for a computer. I don’t want a new app to help me do work; I want different ways to think about work so I can get more done. It’s a nuanced difference, but I think it is an important one.

  • A Bit of Nothing on Madness and Rowing

    26 April 2014

    And the reminder that not all long things are slow, complicated, boring things gave me the courage to pick up Edith Grossman’s translation of Don Quixote. And wouldn’t you know? A couple of hours and a handful of full-on belly laughs later, I am about 150 pages in, and flirting with the idea that this may be my favorite novel.

  • Designer Duds: Losing Our Seat at the Table

    25 April 2014

    What if design uses its seat at the table to draw pretty things, but otherwise not pay much attention to the outcomes, the user behaviors, the things enabled?

  • And they all look just the same

    24 April 2014

    As an industry, we’re never going to really break free of molds if we’re borrowing design patterns and styles from everything that is already out there. Learn how designers, architects, typographers, and composers broke the mold in their day.

  • Mob Rule

    24 April 2014

    You are entitled to run an organization that reflects your values within the bounds of the law. What you are not inherently entitled to is the opportunity to lead an important and visible organization with values and actions that deviate from social norms.

  • Mandy Brown for The Pastry Box

    23 April 2014

    At its best, “do what you love” is a friendly pep-talk to the dissatisfied elite. At its worst, it’s exclusive: the ugly side of the American dream, the one that judges those with the least as being the least deserving. If only they had the will or ethic to pursue their dreams! If only that was all it took.

  • Letter to a junior designer

    17 April 2014

    So go deeper. Squander loose time on expanding your ideas, even if you’re sure they’re perfect or useless. Look closely at decisions you think are trivial. I guarantee you’ll find better solutions around the corner.

  • Typekit practice

    16 April 2014

    Whether you’re a novice or an expert in any medium, good decisions take practice — and great ones stand on a solid foundation. Typekit Practice is a collection of resources and a place to try things, hone your skills, and stay sharp.

  • Designing in the borderlands

    15 April 2014

    Granted, the walls between the disciplines are much higher now than they were back then. But, I believe, every once in a while it’s worth having someone stand in front of you and say that the walls that separate things are usually stupid, and they deserve to be stepped over whenever possible.

  • Accessibility checker

    15 April 2014

    I recently switched to using Chrome’s Accessibility Developer Tools built in contrast checker and I love it. Take a look at the audits being run by the tools and let’s look at how to begin using it once installed.

  • Pastry Box, April 12, 2014

    12 April 2014

    If you have an idea, own it. Just because someone else has already talked about it doesn’t mean you can’t or shouldn’t. And so what if it’s not perfectly articulated? So what if it turns out to be wrong? So what if you change your mind later?

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