Inconsistencies and productivity
“In fact, it takes a lot of time to design robust systems that can scale across every part of a UI/product and doing all that work weirdly enough doesn’t feel like work, instead it’s more akin to unnecessary hassle and stress. But I can’t help think that this is what should differentiate the work of product designers from the work of graphic or print designers—and orgs should really incentivize simple and perhaps even boring additions to a system or a product.”
I find this idea really intriguing, the different incentives for developers versus designers and how that's reflected in their work.